(Monday, December 18th at 16GMT for avoidance of doubt)
Fresh off NAC5 qualifiers and right in time for Christmas, GL visits their Finnish friends in Suomi for another Delicious Co-Op matchup. We will revisit some familiar territory, but complete out the testing of the co-op map pack with this holiday tussle.
The map pool can be found in the in-game Mods list under “Dragonmilks Delicious Dozen” map pack.
In N Out – Next, it’s still Arena meets 4 lakes with players needing to choose wall sections to delete to get In & Out. The added micro twist is 3 vils spawn INside while the other 3 spawn OUTside next to 3 of the 4 corner lakes….meaning you’ll have a buddy in a few of them. You also have 125 extra wood for potential docking decisions.
Miso Madness – It’s like Land Madness went through a flood and your vils have all been separated across this crazy nomad map. Thankfully you have plenty of wood to keep your vils busy. Given the presence of water, will ships actually come into play here despite the lack of deep fish?
Wet Waffle – Now that the teams are wrapping up, we’re ready for an aggressive 2-TC cross-spawn start. We’ve moved the TCs closer while adding plenty of neutral deer to the middle. Will players even bother heading to the corners?
Haggard Hash Browns 2 – For the final game, rhino has been increased and the underlying terrain color changed in this TWO TC land nomad start. There is still plenty of wood to start with, so will players adjust by not building BOTH town centers by woodlines and prioritize food instead?
Fresh off NAC5 qualifiers and right in time for Christmas, GL visits their Finnish friends in Suomi for another Delicious Co-Op matchup. We will revisit some familiar territory, but complete out the testing of the co-op map pack with this holiday tussle.
Format:
For the purposes of this 5-game show match, Team Stromboli (S) consists of Villese and TheMax while Team Biscuit (B) features Tatoh and Daut. A is for Admin (random ban) below- Six vil start for all maps (+3 vil, +1 house)
- There is a 5-map pool (see appendix) for a random admin ban system (A)
- The order of maps is set in advance and shown below
- Essentially, the civ draft consists of 4 player-determined global bans followed by a civ draft for each team. Between each civ draft, however, the admin bans 1, 2, 3, then 4 civs.
- SBBS bans, BS,
- A ban, SB
- AA bans, BS
- AAA bans, SB
- AAAA bans, BSSB
- In the end, each team will choose 6 civs for the 5 maps.
Prize Pool:
Each team gets $38 per game won. (Taunt 38 = Give me your extra resources)Map Pool:
All games are played on the 5-game custom map pool found in the appendix.Game | Map |
Game 1 | DD1v1_TresLeches |
Game 2 | DD1v1_InNOut |
Game 3 | DD1v1_MisoMadness |
Game 4 | DD1v1_WetWaffle |
Game 5 | DD1v1_HaggardHashbrowns |
The map pool can be found in the in-game Mods list under “Dragonmilks Delicious Dozen” map pack.
Map Descriptions
Tres Leches – We start with one of the most popular TG maps turned into 1v1 – Tres Leches. However, spawns have become more broodwar/edible ex style – you can be in any of the 4 corners, and your opponent in one of the other 3 positions. How will this first game play out?In N Out – Next, it’s still Arena meets 4 lakes with players needing to choose wall sections to delete to get In & Out. The added micro twist is 3 vils spawn INside while the other 3 spawn OUTside next to 3 of the 4 corner lakes….meaning you’ll have a buddy in a few of them. You also have 125 extra wood for potential docking decisions.
Miso Madness – It’s like Land Madness went through a flood and your vils have all been separated across this crazy nomad map. Thankfully you have plenty of wood to keep your vils busy. Given the presence of water, will ships actually come into play here despite the lack of deep fish?
Wet Waffle – Now that the teams are wrapping up, we’re ready for an aggressive 2-TC cross-spawn start. We’ve moved the TCs closer while adding plenty of neutral deer to the middle. Will players even bother heading to the corners?
Haggard Hash Browns 2 – For the final game, rhino has been increased and the underlying terrain color changed in this TWO TC land nomad start. There is still plenty of wood to start with, so will players adjust by not building BOTH town centers by woodlines and prioritize food instead?