"required skill". I bet you are one of those boar lamers who keeps saying it doesn't give you much advantage, but you still doing it and also yell "but it needs a lot of skill!!!". Dodging mangonel shots is what needs skill, pressing delete button when someone is not looking doesn't need much skill, stop lieing to yourself. Although how will need to deal with uphill mangos I'm bit unsure yet.bad change in my opinien. the delet trick reqired skill and was kinder hi risk hi reword so it was balanced. i now its tecknicly a bug but come on it existed since for ever and was seen a featsha by the player base.
Yeah, this is the problem. I don't have a problem with the AoE damage increase being removed, but the hill bonus is a major issue now.Although how will need to deal with uphill mangos I'm bit unsure yet.
Well I was thinking, maybe if that becomes a big issue devs can solve it as making them as towers, meaning that as towers fight towers hill bonus is not applied, so could probably make same thing for mangonels vs mangonelsYeah, this is the problem. I don't have a problem with the AoE damage increase being removed, but the hill bonus is a major issue now.
This. The delete "trick" was some proper bullshit. And although it has existed forever, it's only in DE that it has become a "feature" that players use to their advantage all the time."required skill". I bet you are one of those boar lamers who keeps saying it doesn't give you much advantage, but you still doing it and also yell "but it needs a lot of skill!!!". Dodging mangonel shots is what needs skill, pressing delete button when someone is not looking doesn't need much skill, stop lieing to yourself. Although how will need to deal with uphill mangos I'm bit unsure yet.
that would be a pretty big nerf to mangonel pushes though, as you wouldnt even have to delete the mango anymore. im not sure how it will play out, maybe it results in more agressive play as you wont be able to defend a siege push while booming anymore, maybe it will result in it being to situational based on your map, where one player can boom, but the other cant because he has a hill next to every gold/woodline...Well I was thinking, maybe if that becomes a big issue devs can solve it as making them as towers, meaning that as towers fight towers hill bonus is not applied, so could probably make same thing for mangonels vs mangonels
Does it not just encourage tactical play and claiming of hillsYeah, this is the problem. I don't have a problem with the AoE damage increase being removed, but the hill bonus is a major issue now.
falseThis. The delete "trick" was some proper bullshit. And although it has existed forever, it's only in DE that it has become a "feature" that players use to their advantage all the time.
I'm not sure how to understand it, do you like that change or notwith every patch we stray further from god
Why would you be in the same position as the guy who has a tactical advantage taking the hill? I don't understand it.we can just change the bonus damage against siege of a mangonel to make it kill a mango uphill... so that balance reason is a non-issue when arguing for keeping the mangonel delete glitch.
But that’s the point - there should be hill advantage also for mangonels. Additionally, there can be unintended impacts such as destroying your opponents mangonel that is downhill and suddenly you receive more damage from it (if the last shot is in the air)Yeah, this is the problem. I don't have a problem with the AoE damage increase being removed, but the hill bonus is a major issue now.
You shouldn't, but at same time IF it would become where you come forward and take a hill and is quite hard to lose from there is also dumb. You have to have advantage, but it shouldn't be too powerfull either or everyone will just start doing king of the hill, I think that's very simple honestly.Why would you be in the same position as the guy who has a tactical advantage taking the hill? I don't understand it.
There is and always was a massive advantage of hills for mangonels. The point is, that now it likely (speculation, we will have to see about this) is not possible to defend a siege push, while booming if there are unfortunate hill positions on the map.But that’s the point - there should be hill advantage also for mangonels.
Well I was thinking, maybe if that becomes a big issue devs can solve it as making them as towers, meaning that as towers fight towers hill bonus is not applied, so could probably make same thing for mangonels vs mangonels