May be : introduce a new building that has all the techs from stable, range, barracks + ballistics, chemistry. Would be better imo instead of changing techs between range, stable and uni just for the sake of 1 unit.
It would make design sense too to have a building that unifies these additional...
I also don’t like the 3% decrease because it seems such a random number lol. But Khmer do really need a nerf to this eco madness.
A solution is to make Khmer farms a special farm and make it more expensive - 90 wood or so? Call it rice farms like the ones on amphibious terrain (sadly I don’t...
historical accuracy is important to a great extent. Me thinks the elephant archer already satisfies that for Indians, no? Sure they had used melee elephants too in reality but any elephant unit is good enough to capture that. Its like saying Mamelukes shouldn’t be throwing swords coz that’s not...
Glad to see map pool changes! Sad to see hideout removed though - its a sweet spot between arabia and arena!. They should consider removing maps like Cross for 1v1 that heavily favour 2-3 hybrid civs, or Nomad (its fun for TGs, 1v1 just feels like a delayed tc start..)
The civ balance changes...
Happens to me a lot as well. Feels like DE unit “click area” is bigger.
I especially struggle with clicking/right clicking vils building sth. When if I am trying to snipe enemy builders with snows. End up attacking building foundation a lot.
Agreed, the new arrow sounds feel more realistic!
But the other new sounds especially melee unit and horse sounds feels weird.. I play with the old sound just coz I’m more used to them
A tie would be problematic for BO1 and BO3 I suppose, not for BO7 games.
They should increase the time limit more, don’t wanna see that mixer show match style stupidity.
Question about time limit:
When it runs out, is it a tie? Or a win for the higher score even if it’s only higher momentarily or by a few hundreds?
Imo, it should only be a win for the higher score only if it’s higher by 25 or 30%. Else a tie. Knowing how late game can play out, it’s not fair...
Incas clearly a sore loser as they miss out on saving 5 + 5 sec on building 2 farms xD
Saracens can instantly make a market and utilize the selling bonus :) hopefully leads to interesting eco management
Aren’t Vikings strong because they get wheelbarrow right off the bat. Normally, they spend...
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