2005/2006 might as well be 1999.
You are talking fundamentally different games, different pathing, different map generations, extremely different civ and game balance.
"Nothing has really changed for ara," is simply inaccurate.
I don't understand how you can just wave a hand and say "oh yeah...
You haven't been watching much if you think this way. French Drush/variations, 16/17 pop up's for archers, growing Skirmisher prevalence, huge defensive building cost/time nerfs nearly always favor aggression, broken pathing for vils/units alike, archers being completely useless to "okay,"...
What do you mean? In arabia there is guaranteed elevation in a ring in front of your base now.
Balance has changed substantially over time. Not sure what you mean by "Arabia has been figured out," since it changes with the power creep over time. Shoot, any time you have someone come up with an...
Ah, yes, nerfing defensive play 10+ times in just about every way possible so that everyone can watch their favorite players hamster their way through 20 minute feudal ages full of skirms and spears, with nauseating power creep to assist this beautiful style of play.
Exhilarating...
To be fair, Icey isn't wrong.
Back when I started streaming you had folks like Capoch and other high level players able to advertise ad nauseum, daily -- as well as spamming the subreddit with coaching nonsense -- but god forbid any regular joe try to advertise once every other week to promote...
Unlikely to significantly impact the data set. Probably includes a few games for eagles too.
I don't have the data to manipulate but I'm curious what it looks like for top unit overall. How many you think at most, 10? Perhaps we can summon a wizard and eliminate the scout if = 1. Willing to bet...
Scout line was tweaked when the animation was reduced for attacking, effectively creating a DPS increase. This means a hussar raiding takes far less time to inflict damage than it had previously, can quickly move targets, et al. The consequence of power creep + broken mechanical issues with the...
I know you're outright against nerfing scouts, but you didn't address any points I made.
Namely:
The scout line has evaded any such nerfs, and in fact has been buffed over time. Changes were made that their attack animation was reduced that effectively resulted in a DPS buff. Pathing is so bad...
Is it possible that his personality (often arrogant,) his past (where to begin?) and recent actions (trashing HC5 settings for example,) are contributing factors?
Sure, Viper shilled a shitcoin and RSL, but we're talking night/day in terms of persona and P.R.
I agree with you!
Let the game be played the way it is supposed to -- which is that anything you can do within the game to best an opponent is fair game. AOE2 shouldn't be a contest of whose identically played scout build is more efficient, or whose apm is higher but whose strategy/actions are...
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