Yes. Besides invisible farms, I am now randomly unable to choose my military units with mouse. Same thing happened with my friend's villagers. Very cool to be not able to macro/micro.
I also noticed all seven AIs had idle vils around their TCs after advancing to castle age. Seems like a bug as...
Another weird thing with the mods is that while my friends could re-subscribe to the mods, I wasn't able to because some of them don't even appear when I browse. No grid, no useless plant remover... Oh well...
I think this update will benefit Khmer (at least in nomad maps) as an already strong civ when you don't need buildings to click up to the next age or build barracks before stable. Khmer player already advances to castle early, put stables, make knights. And now doesn't need to build a market...
With those bans, you will probably end up playing against mostly archer civs, and then come here to cry for a nerf in them as well.
I started to find your posts highly annoying because although they might seem like constructive criticism at the beginning, after reading the multiple lengthy...
I was going to quote/reply DeusVult_forever but it seems all his/her messages are deleted. So, I will only say that saying "Holocaust didn't happen" is denying a historical fact. And denying a historical fact is not freedom of speech.
And_Cheap, it is, by all means, your free will to play...
My friends, who are all above 2k4 TG elo, were matched just last week with a team whose highest elo was 705, the rest of the team had around 600. On Arabia. Go figure.
Besides the lag (or stutter?) issue, I wasn't able to build a market although I had a mill. The game didn't register even that. Can some IT person please explain how it is possible to break totally unrelevant things with an update?
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