Sometime in close games the inital treb war can decide the whole game.
The techs that influence this should be masonry, Architecture and siege enigneers. (Hoardings would also be interesting but is not practical).
I tend to go for siege engineers first, since it also gives you the range...
Map Voting is now an in-game feature
Melee pathing feels a lot smoother again
General Balance:
- Crossbowman upgrade cost increased 125F 75g -> 175F 125G
- Arbalester upgrade cost increased 300F 300G -> 450F 400G
- Armored Elephants/Siege Elephants are now affected by Siege Engineers
- Elephant...
I like to play TGs. BoA3 just shows us how great they are, but at my TG-Elo that is...well.. somewhere between 1800 and 3000, the current ladder has some problems. I still get fun games, even if I solo-que, but I get as many onesided games, smurfs or trolls.
Since I recently learned that this...
This is what we got so far. The pieces are hidden on steam webpages like https://steamcommunity.com/games/813780/announcements/detail/3102415820176823406
Basically the title. In 2 of my recent games I build my TC, close to the enemy dock. After I killed the (not walled in) dock vill, i used 2-3 vills to destroy the dock. It was already a few vills into the game, and I could produce vills and fishing ships more or less without problems. I think I...
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