I am happy to announce that CaptureAge will become available to many casters and pro players this weekend!
This is a big step forward for us.
To celebrate we are organizing a showmatch on Sunday the 2nd of June starting at 14:00 GMT.
There will be 5 matches played by ar Nicov & no MbL vs cn...
Grid and pussywood do not compare to this mod in terms of the advantage they give at all. @Fall eloquently described the advantages this mod gives. Grid and pussywood are barely an advantage. Grid doesn't really help with holes or anything imo.
I get that you like it when there's more...
As a capture age developer, I'd say it's not necessary to be up to date with everything we said anywhere prior to the interview. Just discuss some interview questions before hand and give a nice overview I think.
In general when you're interviewing more tech focused individuals, viewers...
You can already see your own units hp much more easily by just selecting multiple of them.
This mod is intended to show enemy units hp, and I absolutely agree with @Fall
Part of why Age of Empires II is great is the skill cap. This mod just lowers the skill cap, not to mention it's a pretty...
We are aware of this. Drawing the outlines correctly will require some effort to get working. It's just a question of giving the right instructions to the GPU.
Haha, I appreciate that you think we opted for those buggy healthbars! It is actually for a lack of understanding how the game is calculating this, let alone where in the assembly binaries. I found some code that was doing this that looked like it was drawing health bars, but I was clearly...
I'm very happy with all the positive comments, thanks, everyone!
I created a donate button link for anyone that wants to donate now, we intend to add a button to the website at a later point.
Any donations are very welcome and appreciated, and will be used to cover future and past developments...
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