What are peoples thoughts on how the system has been running? I have been on aoe4 and away from the game for a few months. I tried to play some games over the last 3 days and got 7 nomad maps in a row (not exaggerating) and of course i dodged and racked up over 2 hours of que penalties resulting in me doing other things. So, iv tried for 3 days now to play unsuccessfully and it seems that if you don't want to play the maps they want you to play then you don't really have an avenue to even play someone at your skill level on whatever particular map your practicing anymore. Seems the ladder has gone from a system to find two equal skills on a map to foster a good competitive game to now being manipulated so that the top 20 guys have an accurate seed for tournaments across all maps on the ladder. I always thought the rating system was so you could get a good game at your level within 5-15 minutes and tournaments were how we decided who was the best overall player. Thoughts? honestly curious to see how others have been looking at this issue.
I always thought before it was derived from someone at the top falsely thinking something like "i play 5 maps and can win 4 maps vs this player but he wins 1 map 99% of the time" and then that type of thinking turning into a sort of fascist march against those players to nock their overall ratings down so that the "well rounded" player could feel superior. The problem is, that player that only plays 1 map (arena, bf, arabia, migration) this guy can compete at a high level on that map and logically probably the highest level they are capable of due to the preferences and deserves the opportunity to play others at his rating on the settings he wants to play and enjoys.
Not everyone wants to be forced to randomly play a different map every game and I argue it makes learning the game even harder because there is to many variants. This is why Arabia players (ill use myself as an example) who get used to a certain level of apm and excitement in a game with an open map, no walls, constant action and decision making get really bored when playing weaker players on any random map, the meta turns from two players that are very knowledgeable in the art of arabia fighting that is very in-depth and enjoyable into instead a forced a 3-4 hours BF game where there is little mechanics, almost no action and alot of very tedious eco decisions <-- the part BF players like. Why can't these two players exist and que into the same rating system by letting everyone just OP-in for the map they want to play? If an arabia/arena 2k2 player wants to play 10 games in a row and nerd out then whats the problem? the system gets evenly skilled games and not only that but the two players are hyped and excited to be in that particular game in. This just drives players to play more! and the ladder will naturally balance itself back out If the same player decides to que for another non-preferred map because he will of course lose rating until his skill/rating evens out on the other map. To me I feel like there is just this set idea coming from the top of preserving the rating structure to manufacture the easiest seeding at the top and every other player experience is diminished by a large sum. I already know this has caused many players to quit over the course of D.E. and I feel this is just going even further in that direction to outcast and ruin the experience of every player who wants to choose their gametype either due to hardcore practice to improve or to play a setting they thoroughly enjoy.
P.S. I remain a firm believer that letting players pick the map they want to que for will fix the dodging problem, fix the "i hate this map and this game" problem and get more players excited to play.
USE THE LADDER TO FOSTER PEER TO PEER GAMEPLAY NOT SEED TOURNAMENTS!!
I always thought before it was derived from someone at the top falsely thinking something like "i play 5 maps and can win 4 maps vs this player but he wins 1 map 99% of the time" and then that type of thinking turning into a sort of fascist march against those players to nock their overall ratings down so that the "well rounded" player could feel superior. The problem is, that player that only plays 1 map (arena, bf, arabia, migration) this guy can compete at a high level on that map and logically probably the highest level they are capable of due to the preferences and deserves the opportunity to play others at his rating on the settings he wants to play and enjoys.
Not everyone wants to be forced to randomly play a different map every game and I argue it makes learning the game even harder because there is to many variants. This is why Arabia players (ill use myself as an example) who get used to a certain level of apm and excitement in a game with an open map, no walls, constant action and decision making get really bored when playing weaker players on any random map, the meta turns from two players that are very knowledgeable in the art of arabia fighting that is very in-depth and enjoyable into instead a forced a 3-4 hours BF game where there is little mechanics, almost no action and alot of very tedious eco decisions <-- the part BF players like. Why can't these two players exist and que into the same rating system by letting everyone just OP-in for the map they want to play? If an arabia/arena 2k2 player wants to play 10 games in a row and nerd out then whats the problem? the system gets evenly skilled games and not only that but the two players are hyped and excited to be in that particular game in. This just drives players to play more! and the ladder will naturally balance itself back out If the same player decides to que for another non-preferred map because he will of course lose rating until his skill/rating evens out on the other map. To me I feel like there is just this set idea coming from the top of preserving the rating structure to manufacture the easiest seeding at the top and every other player experience is diminished by a large sum. I already know this has caused many players to quit over the course of D.E. and I feel this is just going even further in that direction to outcast and ruin the experience of every player who wants to choose their gametype either due to hardcore practice to improve or to play a setting they thoroughly enjoy.
P.S. I remain a firm believer that letting players pick the map they want to que for will fix the dodging problem, fix the "i hate this map and this game" problem and get more players excited to play.
USE THE LADDER TO FOSTER PEER TO PEER GAMEPLAY NOT SEED TOURNAMENTS!!
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