After an intense selection process, the jury has picked the 10 maps that will be in the main event! You can already subscribe to the map pack here: https://www.ageofempires.com/mods/details/94101/ or search it in game in the mod browser: "RMS Cup 2 Map Pack"
The map pack is maintained by @Zetnus
Name and visual | Description | Characteristics |
---|---|---|
Low Tide by Wolf_Silver | A hybrid map which represent as it name implies a low tide of a beach, The water on the south contains many shore fishs due to having less water, and some ponds left by the sea where the fishs trapped there can be used. There is no wood on the beach, all the woods is behind the dune on the north at the continent, however, there is two piles of wood containing each 1000 woods close to player's town center, will you choose the woods control? the water control ? or simply the proximity and the non-walling possibility will make you attack your ennemy at the front? | Hybrid, aggressive -------------------------------- Starting wood: 2 clumps with 1000 wood each Starting food: 4+2+2 hedables, 4 huntables, 2 elephants Starting gold: 6+4+4 tiles Starting stone: 5 tiles |
Le grand fossé by Keldim | Inspired by the Asterix comic book of the same name, each player starts in half a village, separated by a ditch. Resources within the village are scarce and there are no safe woodlines inside the palisade walls. Wild boars are found near the forests. All the neutral gold is protected by four roman fortified camps in the corners. There's also a relic in each one of these camps. The fifth relic is on the beach protected by some pirates on one of the sides. Most of the neutral stone is in an egyptian-style-menhir quarry on the other side. | Walled, aggressive -------------------------------- Starting wood: none inside, have to expand Starting food: 4+2 herdables, 3 boars, 4 berries, 4 shorefish Starting gold: 5 tiles Starting stone: 2 tiles |
Koala by HenkDeSuperNerd | Random map in the shape of a koala bear. It comes with one of the random three themes: Jungle/Boreal/Temperate. A curved back woodline might give a false sense of security as the berries and one of your two gold and stone piles will always spawn forward. Additional gold and stones can be found on the mountainous outer reaches of the map. | Open land -------------------------------- Starting wood: One big woodline Starting food: 4+2+2 herdables, 2 boars, 3 deers Starting gold: 4+3 tiles Starting stone: 4+3 tiles |
Ring of Reeds by Mingudai | This is a semi-defensive map that incentivizes map control with its abundance of deer and shore fish in exposed areas of the map. The unusual layout of the map combines aspects from arena and hideout, and makes it tricky to defend due to the number of flanks and the short distance between players through the middle. | Walled, closed -------------------------------- Starting wood: Reeds have 50 wood per tile Starting food: 4+2+2 sheep, 2 boars Starting gold: 7+4+4 tiles Starting stone: 5+4 tiles |
Border Wars by Cebdos | 2-TC start land map with a Gaia fortified palisade wall separating TCs. At what point will you choose to take down the wall and join forces on 2 sides? | Balanced land, 2 TC start -------------------------------- Starting wood: ~3 small forests close by (x2) Starting food: 4 shorefish, 1 rhinoceros, 6 berries, 4 huntables (x2) Starting gold: 7+4 tiles (x2) Starting stone: 5+3 (x2) |
Quebrada de Cafayate by Huehuecoyotl22 | Quebrada de Cafayate (or Quebrada de las Conchas) is a section of the Río Guachipas valley in North-Western Argentina. It is known for its rock formations and colourful slopes formed by red conglomerates, sand, silt and clay. The map consists of a valley and mountainous plateaus with some forests, gold and stone around the map edges. | Open land -------------------------------- Starting wood: 5 small forests (400 wood per tree) Starting food: 9 berrie bushes, 4+2+2 herdables, 3 javelinas, 1 patch of huntables Starting gold: 2+2 tiles Starting stone: none |
Brahmaputra by HenkDeSuperNerd | The Brahmaputra river is one of worlds largest rivers, which originates in the Himalayas to join the river Ganges to terminate in Bangladesh. The map represents a braided river valley. On both flanks the mountains rise up high. The map is played as classic nomad (3 Villagers, no Town Center) with the ability to dock to take fish from the river. | Hybrid, nomad start -------------------------------- Starting wood: - Starting food: - Starting gold: - Starting stone: - |
Mount Kailash by TheMadCADer | Mount Kailash rises about the Tibetan plateau. A journey up the mountain must be undertaken to achieve enlightenment. Monastery techs are not available to be researched at the monastery, but instead they must be researched at the temple at the top of the mountain. The temple can also create relics, which requires some investment from the player (100 gold, 2 minutes). But this can pay off in the long run. Small pools of fish between players can also give a food boost, so players can gain an advantage in the early game by controlling the flanks. | Balanced land -------------------------------- Starting wood: ~5 small forests Starting food: 2+2+1 buffalo, 2 boars, 4 huntable Starting gold: 7+5 tiles Starting stone: 5+4 tiles |
Fractal by Whistler | Inspired by the Mandelbrot set, the interior of this map is reminiscent of Socotra and surrounded by an easily choppable reed forest. At the western tip of the interior, abundant mineral resources are available. Players may expand to the East, where there is abundant fishing, or to the outside elevated areas, where there are additional forests and mineral resources. | Hybrid, aggressive -------------------------------- Starting wood: Reeds have 50 wood per tile Starting food: 4 buffalo, 1 elephant, 6 berries, 5 zebra Starting gold: 3x2 gold + 3 safe gold Starting stone: 3x2 stone + 2 safe stone |
Spiral by MyteaLlama | Eight spiraling hills radiate out from the center of the map, each ending in a ring of resources. These rings are enticing locations for players to expand to, however at the start of the game the spirals bounty will be more important. Two arms of water and two perpendicular arms of grasslands spiral from the center, rewarding map control with an abundant food supply. Players could start closer to land or water, so need to plan ahead for either possibility. The fish will run out quickly, but water control could become beneficial again later in the game. On the grasslands a fence that can be taken out by 12 hits of a military unit will open a pen of herdables for the one willing to take the time to break them free. The gold in the center will draw players in, but its exposed location could come back to bite them. Forests boarding the outside will stretch players outward in their search for wood. | Hybrid, balanced -------------------------------- Starting wood: rare, depends on spawn Starting food: 4 herdables, 6 berries, 3 boars, 4 deers Starting gold: 2 tiles Starting stone: 2 tiles |
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