I have sent a fixed version of the map to the admins. Hopefully there will be an update.
Problem with the map:
Extra golds could only spawn on leaves. There was not enough % leaf terrain, nor enough clumps for the total %, to spread leaves somewhat evenly across map, and thus create fair gold. There was nothing in the script to force golds to spawn at intervals instead of all in one place.
Changes made:
Increased leaf terrain percentage as % of total map.
Increased number of clumps so leaf areas divided more evenly.
Made extra map golds have minimum distance to player TCs.
Significantly increased minimum distance between extra map golds to force more fair distribution across map.
As above for extra map stones.
Created minimum distance between relic spawns.
In the last deciding game,1 player had 13 goldpiles in his side vs 3 on the opposite.
I wish he could remember he has 1 ''re'' call.
Admins,please check this map again because it's not a goldpile being surrounded by trees or anything this could possibly become everytime and since its the deciding game and it really is unfair.
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