Tired of being 1600-2200, because there are no tournaments for you? This will change now.
The Improvement-Cup will give you the opportunity to participate with your friends/mates in two great tournaments, with a realistic chance to win it. The prize for the 4v4 winner-team will be Nicov giving you coaching sessions. The prize for the 3v3 winner team will be Tatoh giving you coaching sessions.
The coaching sessions will include 1v1 and teamgame coaching sessions. Each will get at least 1 hour individual 1v1 coaching+teamgame coaching.
Both tournaments will have a skill-cap to make sure that each team has a realistic chance to win.
For the 3v3 Event the skill-cap will be 5550(3x1850 for example).
We will take the average of your highest and current rating (wheter it is 1v1 or tg Rating).
If you abuse this rule (by lowering your current Rating in a visible way) your whole Team will be banned from the tournament and future tournaments as well.
Players and teams are responsible themselves to check out opponent teams.-->If you see that someone abuses this rule(by lowering there current Rating in a visible way) report him.
Players who are above 2250 voobly are not allowed to participate in the tournaments.
Signups are open from 18th December until 1st January.
The Tournament will start on the 2nd January.
For the group stage the teams will have 3 weeks time to play there 3 group stage matches.
-->more then enough time to find the time to schedule and play those group stage matches.
For each knockout round the Teams will have 1 week time to schedule and Play there match.
1. General Rules:
-make sure you have time to participate in a Tournament which will last presumably two months
-treat your opponents with respect
-we will use the following bugged map Rules to call an admin Restart:
--> If less than 6 tiles of a Players main gold are accessible on one side or less than 4 tiles of a Players specific extra golds
(Extra golds that don’t belong to a particular player are excluded)
-->If less than 4 tiles of a players Stone are accessible on one side
(Extra stones that don’t belong to a particular player are excluded)
-->If less than 4 tiles of player-specific forage bushes are accessible on one side
(Extra forage bushes that don’t belong to a particular player are excluded) -->Any of the starting animals are trapped or in any way inaccessible
-on non tc starts no laming until Minute 5(dont kill vills before min 5)
-only players who hit imp are allowed to start slinging
-during the Group stage one Restart per Team
-during the knockout stages two Restarts per Team
2. Civ Draft:
Instead of spending a lot of time with drafting, you will just pick the groups turn based. You will pick 4 groups per match=16civs for 4 Maps per match.
You can freely choose the civs over all four maps. You dont have to use one civ group for one map. There will be 4 civs left (3 civs for 4 Maps=12). You choose freely which civs you wont use.
The lower ranked team picks first.
(higher Seed picks in the knockout stage first/in Group stage the Teams with the lower total teamrate):
3. 3v3 group stage
(this applies for 16 participating teams)
-there will be four groups with 4 teams in each group
-three teams will advance to the knockout stage-->first and second place will continue in the WB
-->thrid placed Team will continue in the LB
3.1 Process during the Group stage:
Map 1 Dry_Arab_Fixed Positions (u can chose if you want to be pocket or flank with the colors)
Map 2 HM looser of Map 1
Map 3 HM winner of Map 1
Map 4 Decentring 1.1 Civs: Chinese, Malians, Maya, Indians, Portuguese, Persians
Map 5 SY_Raft
3.2 Homemaps for the group stage:
BF
Panem_v2
Reg. Fortress
SY_MFOPlateau_v2
SY_Sahara
CoT_Desert
4. WB Bo7 quarterfinal
Map 1 Ghostlake Civs: Maya, Franks, Chinese, Portuguese, Magyar
Map 2 SY_Hideout
Map 3 Mirage 1.1
Map 4 HM of the team which is currently behind
Map 5 HM of the other team
Map 6 SY_MFOPlateau_v2
Map 7 Homeland_v4 Civs: Celts, Mongols, Ethiopians, Slavs,
5. LB Bo7 quarterfinal
same settings
Homemaps for 4.+5.
ZR@Hoodoo 1.1
SYNC_JDGrossrox
SY_Seize:The_Hump
Panem-v2
SY_Hippo's Belly
Ontario_v4
6. WB Bo7 semifinal
Map 1 Dry_Arab_Fixed Positions
Map 2 Reg. Fortress Civs: Vikings, Celts, Slavs, Japanese, Saracene, Britons
Map 3 Decentring Civs: Malians, Chinese, Maya, Mongol, Italians,
Map 4 HM of the team which is currently behind
Map 5 HM of the other team
Map 6 SY_Seize_The_Hump
Map 7 Ontario_v4 Civs: Team Random
6.1 Homemaps:
Scandinavia
Mongolia
Land Nomad
Palisade Arena
ECL Arabia King of the Hill
SY_Desertfox
7. LB Bo7 semifinal
Map 1 Dry_Arab_Fixed Positions Civs: Berber, Indians, Persians, Atztec, Ethiopians
Map 2 Land Nomad Civs: Persians, Chinese, Malians, Maya,
Map 3 SYNC_Yucatan
Map 4 HM of the team which is currently behind
Map5 Hm of the other team
Map 6 SY_Seize_The_Hump
Map 7 Arena King of the Hill Civs: Slavs, Malians, Celts, Mongols
7.1 Homemaps
SYNC_Valley
SYNC_ChaosPit
SYNC_Rooster
SY_Sahara
SY_MFOWoogy
Coastal
7.2 LB Bo7 Semifinal two
Map1 SY_Sahara
Map 2 SYNC_JDGrossrox
Map 3 Bedouins Civs: Goth, Vietnamese, Saracene
Map 4 Dry_Arab Fixed Positions
Map 5 Hideout Civs: Slavs, Celts, Mongols
Map 6 Coastal Civs: Vikings, Portuguese, Italians
Map 7 Panem
8. WB finale Bo9
Map 1 Dry_Arab_Fixed Positions
Map 2 Reg. Fortress Civs: Celts, Spanish, Maya, Chinese
Map 3 SY_Seize_The_Hump Civs: Magyar, Mongol, Portuguese, Ethiopians
Map 4 SY_JDGrossrox Civs: Franks, Italians, Japanese, Malay, Vikings
Map 5 Panem v2 Civs: Chinese, Japanese, Malians, Indians
Map 6 CoT_Desert
Map 7 SYNC_Valley
Map 8 SYNC_ChaosPit
Map 9 SYNC_Rooster
9. LB Final Bo7
Map 1 Mirage 1.1 Civs: Huns, Magyar Ethiopians, Berbers, Mongols
Map 2 HM loser of Map 1
Map 3 HM winner of Map 1
Map 4 SYNC_JDGrossrox
Map 5 SY_MFOPlateau_v2
Map 6 SYNC_Valley Civs: Inca, Atztec, Celts, Franks, Malay, Vietnamese
Map 7 Dry_Arab_Fixed Positions Civs: Huns, Persians, Burmese, Malay
9.1 Homemaps:
CoT_Desert
Palisade Arena
Reg. Fortress
Bedouins
Panem_v2
Mongolia
10. LB Final II Bo7
Map 1 SY_Sahara
Map 2 Reg. Fortress Civs: Celts, Goths, Britons, Huns,
Map 3 Bedouins Civs: Malians, Japanese, Portuguese
Map 4 Arena
Map 5 ZR@Hoodoo Civs: Chinese, Mongols, Persians
Map 6 Dry_Arab_Fixed_Positions
Map 7 SYNC_JDGrossrox
11. Grand Final Bo9
Map 1 Dry_Arab-Fixed Positions Civs: Inka, Maya, Atztec
Map 2 Decentring Civs: Chinese, Maya, Persians, Malians
Map 3 Reg. Fortress Civs: Atztec, Inca, Maya
Map 4 Palisade Arena
Map 5 Panem_v2
Map 6 SYNC_JDGrossrox
Map 7 SY_Hippos Belly
Map 8 Ontario_v4 Civs: Italians, Portuguese, Malay, Berbers, Mongols, Britons
Map 9 Arena King of the Hill Civs: Free Pick
This is a non open stream tournaments. Casters/Streamers so far are Nicov and Tatoh.
Enjoy
Sign up link:
https://www.aoezone.net/threads/3v3-improvement-cup-sign-up.150135/
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