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Re: And people said that Magyars were still not a tourney pi
Spoiler:
Spoiler:
Here you can see Hearttt beating TaToH, using Hun CA against eagles: https://youtu.be/nNc59Y9Cz0o
Notice how he switched to full knights after seeing those eagles, and that TaToH resigned after seeing the knights?
Feudal Age was more important regarding the outcome than army composition.Spoiler:
Here you can see Hearttt beating TaToH, using Hun CA against eagles: https://youtu.be/nNc59Y9Cz0o
It’s clear that sometimes people have an opinion and won’t change it even if you show them other, they see what they want to see and listen what they want to listen. Sometimes debating is a waste :ugeek:
Except I never said that. I just wanted to point out that being in a better position made the CA strategy viable. With equal (or worse economy), it's not really working. If you're ahead you have plenty of options with Huns. Kts+Xbows, Longswords, even Scorpions can work. Huns are a very strong Arabia civ, so you can win some games with them. With Magyars on the other hand, you either to get an early advantage with M@A/scouts or you just wall yourself in and pray that your opponent won't break in with eagles to finish you off. In Imperial you might stand a chance if you can raid with HCA.Misafeco I disagree that the game was already basically won from feudal age and onwards; there could've easily been a comeback if rather than Cavalry Archers there were instead Crossbowmen or just Knights. Xbows can be chased down by eagles (whereas cav archers can run away effectively) and also can be completely destroyed by just a single Mangonel shot, and Knights lose to eagles in cost efficiency but can also be countered easily with some Monks. I don't know what would've been a better unit choice than cav archers, even if he wasn't Huns.
This topic is a thing that just keeps on giving and giving. Most expensive castle age units, paired with most expensively upgraded castle age units are a good combination? You don't say dude...Knights + Crossbowmen doesn't beat full Eagle Warriors I don't think (or eagles+xbows). That's why eagles are so strong, they beat usual army comps like kts+xbows. Knights + Cavalry Archers on the other hand seems to work better, at least as Huns.
I agree that Magyars suffer in castle age though. They don't really have any advantages, except the free Iron Casting. HCA with Recurve Bow are strong though.
I'm aware that eagles can beat any army composition you throw at them cost effectively (except Longswords but they are damn slow). They are stupidly OP which needs to be adressed in the next patches. But if you have an economy advantage, Kts+Xbow should works just as fine as CA because you have more resources to make army. I've watched some of the Huns vs. meso games today. We have the already discussedKnights + Crossbowmen doesn't beat full Eagle Warriors I don't think (or eagles+xbows). That's why eagles are so strong, they beat usual army comps like kts+xbows. Knights + Cavalry Archers on the other hand seems to work better, at least as Huns.
I agree that Magyars suffer in castle age though. They don't really have any advantages, except the free Iron Casting. HCA with Recurve Bow are strong though.
You probably already have archers when hitting Castle Age and the Crossbowman tech is cheap.
2. Crossbows cost 70% of CAs.
3. Crossbows are created faster.
5. Crossbowman has better range. Very important, especially when also fighting Skirms which is inevitable.
6. Crossbowman has 85% accuracy vs. 50%. Also very important as you need to invest 550 resources and time to research Thumb Ring.
7. Crossbowman has bigger fire rate than CA after researching Thumb Ring.
8. With Crossbows you don't have to worry about Spearmen.
With full upgrades on EW and Bloodlines on CA it is 5 strikes (Crossbow) and 8 strikes (CA) but that's not early Castle Age.
9. You can hit and run but that requires insane micro with CA frame delay. Speed difference is only 0.2 since AK. Will you have time to manage everything else?
10. Some civs have very good Archer related bonuses (Britons, Ethiopians).
You can only micro your CA effectively if you have a critical mass of them. Otherwise Eagles just overrun you or you can micro for the rest of your life.
You probably don't have the economy to make Knights also until you have more vils and resources.
Let's say you have 20 archers left after Feudal Age. You can make 20 CA with upgrades or another 10 archers and a 10 Knights with both defensive upgrades.
This is incorrect. Shorter train times are always strictly superior to longer ones.2. Crossbows cost 70% of CAs.
3. Crossbows are created faster.
These two cancel each other out. Even if CA were created at the same speed as xbows, you wouldn't be able to sustain production, because they're more expensive. They don't actually fully cancel each other out (cav archers are ~43% more expensive than xbows but xbows are only created ~26% faster than CA).
Shorter train times are always strictly superior to longer ones. Upon queueing a unit, you instantly lose resources and do not get anything in return. Only after X seconds, you then get a unit. But during that train time, you have neither resources nor a unit.
It also allows for faster massing with less training buildings (which are of limited supply in early-mid castle), or to get units out faster in general