the thing is that mining camps cost 100 wood each, and in a grush war its kinda auto gg. and the top gold couldnt be mined with 4 vills (even with 2 tiles free), those f***ing vills start to bump into each other until one stops to work....
If your main gold is as locked as this one, you could claim a mapbug and have the game restarted without reducing your restart count. I basically restarted lochness several tens of times but never got even close to this. Every map has this kind of problem once in a hundred games maybe. I'll define a mapbug rule properly.
ATTENTION PLAYERS, a rule for map bug has been added (maybe enhanced/revised slightly):
Restart due to bugged map: If a map is bugged (strictly with the following definition), a player can claim a map bug and have the game restarted, without reducing his restart count. A restart due to map bug must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations must be the same as in the previous attempt.
A map bug can be defined as either:
(i) A player's main gold (with 7 or more mines) is not accessible from a minimum of 4 tiles.
(ii) A player's main stone (with 5 or more mines) is not accessible from a minimum of 3 tiles.
(iii) A player's main forage bush (with 6 or more bush) is not accessible from a minimum of 3 tiles.
(iv) 1 or more boar/3 or more sheep of a player are completely trapped (unable to move out of an area).
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