As we all probably known, since the team games elo system was changed, with the goal that there are no more “farmers”, the score in each game works exactly the same as 1v1: the system compares your individual elo with the team average. For example:
Team 1:
Player A (2000)
Player B (1000)
Team 2
Player C (1900)
Player D (1800)
If team 2 wins, it's like Player A lost a 1v1 against a 1850 (team 2 average elo) player, then he probably lose like 21 points
This brings up three problems:
Team 1:
Player A (2000)
Player B (1000)
Team 2
Player C (1900)
Player D (1800)
If team 2 wins, it's like Player A lost a 1v1 against a 1850 (team 2 average elo) player, then he probably lose like 21 points
This brings up three problems:
- You can lose up like 30 points for one game that was probably unwinnable. Taking up the example, if you’re a 2k elo player and you team-up with three 1k players, you can get a game vs 1.8k average team. This looks like a really hard game considering your teammates are far below from the opponents level. But since you are 200 points above, the system interprets that you lost a 1v1 against 200 elo lower player, so you can lose a lot of points for losing an unwinnable game. It sounds a bit unfair. This happens usually when you’re above 17++ elo, considering if you are above 1700 there’s more probabilities you get a match vs a team whose elo average is lower than yours.
- The matchmaking: taking into account that if you are above 1700 you almost always lose many points for each lost game, in the same way that if you are below 1500 you rise very quickly, we have players with a lot difference level in similar elo: just low elo ones go up fast, high elo ones go down fast. So you can literally be a 1700 1v1 player and have the same tg elo than 2k6 players or some of the best players in the world. It means unbalanced games sometimes.
- There’s no more highest elo. If you check your highest elo in your profile, it shows your highest elo from the previous system. The problem with this is we can’t use the tg elo for tournaments, where usually we use average between the current and the maximum elo reached. For example, my highest elo in this system is 1870 (approximately), but my profile in dashboard and aoe2.insights shows 2995 (my highest in the previous system).
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