Hello everyone
Here are now the gathered information and the general Rules ans Stettings!
:arrow: Brackets: http://challonge.com/de/AlliedAnnihilation
Maps and Civs:
All maps are played on Tiny (2 players size) and the victory condition is conquest!
:arrow: Round of 16: [BO1]
Civs: Team Random
Game 1: Double Arena
Game 2: Double Arabia
Game 3: Budapest
Game 4: Double Arena
Game 5: Budapest
Game 6: Double Highlands
Game 7: Team Islands
Game 8: Double Coastal
:arrow: Quarterfinal [BO3]
Civs: random civ / switch civs from game before / random Mirror
Game 1: Team Islands, Double Highlands, Double Arabia
Game 2: Double Coastal, Team Islands, Metropolis
Game 3: Double Arena, Double Arabia, Double Highlands
Game 4: Budapest, Double Arena, Metropolis
:arrow: Semifinal [BO3]
Civs: random civ / switch civs from game before / random Mirror
Game 1: Double Arabia, Budapest, Team Islands
Game 2: Double Arabia, Double Arena, Metropolis
:arrow: Finale [BO5]
Civs: random civ/ looser picks civ for both / switch civs from game before / team random / team random
Double Highlands, Double Coastal, Double Arena, Double Arabia, Metropolis
:!: General Rules
1) If both teams cannot come to an agreement in scheduling their match, we will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both teams, to the best of our ability.
2) All games are played on HD.
3) The recorded games have to be sent directly after the end of the games to: [email protected]. It is the responsibility of the winning team to send the record.
4) The round is considered lost for a team as soon as either one of its players resigns.
:!: Game Rules
1) Restarts:
In a BO1 each Team is awarded one restart each.
In a BO3 each Team is awarded one restart each.
In a BO5 each Team is awarded one restart each.
A restart must be requested no later than 5:00 of game time. Games that are restarted must be included when sending me the recorded games of the match. When a game is restarted, the civilizations must be the same as in the previous attempt.
2) Bugged maps: If a map is bugged then a team may ask for a bugged RE before 7:00 minutes of in game time. Bugged maps are defined as; Any of your standard sheep , boar or deer not able to be eaten by vils, berries with 4 or less sides of berries free to be eaten, a main gold mine (the 7 tile gold) with 4 or less sides of gold free to mine, a main stone mine (the 5 stone mine) with 4 or less of stone free to mine. Secondary golds/stones or extra patches of deer/boar are not affected by this rule.
3) Disconnected games and out of sync: As we all know, HD likes to desync games. In case of disconnections, the game must be saved and restored. All the recorded files have to be send by email!
4) Once two teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the teams fails to arrive, the waiting team must take a screenshot showing the current time clearly visible (use a website for worldtime) with the Tournament Lobby Game Room and email it to me as fast as possible + contact me via the steam group asap!!
:!: Scheduling
:arrow: All the games must be scheduled and confirmed by both teams in this subforum! You have to inform the other team of the exact date and time of the arranged games.
:arrow: Deadlines: The time limit for each round is 1 week. Starting with the 10th of August with the round of 16!
:arrow: If any team fails to post in the scheduling forums before the time limit expires, the other team will be rewarded with an Admin Win. In case both teams fail to schedule in time, both teams are disqualified and the team that would have faced one of these teams in the next round receives an Admin Win.
:!: All the game settings provided in this post must be followed. Not following them may result in penalties and possibly disqualification.
:!: By participating you agree to the listed rules and settings!
Here are now the gathered information and the general Rules ans Stettings!
:arrow: Brackets: http://challonge.com/de/AlliedAnnihilation
Maps and Civs:
All maps are played on Tiny (2 players size) and the victory condition is conquest!
:arrow: Round of 16: [BO1]
Civs: Team Random
Game 1: Double Arena
Game 2: Double Arabia
Game 3: Budapest
Game 4: Double Arena
Game 5: Budapest
Game 6: Double Highlands
Game 7: Team Islands
Game 8: Double Coastal
:arrow: Quarterfinal [BO3]
Civs: random civ / switch civs from game before / random Mirror
Game 1: Team Islands, Double Highlands, Double Arabia
Game 2: Double Coastal, Team Islands, Metropolis
Game 3: Double Arena, Double Arabia, Double Highlands
Game 4: Budapest, Double Arena, Metropolis
:arrow: Semifinal [BO3]
Civs: random civ / switch civs from game before / random Mirror
Game 1: Double Arabia, Budapest, Team Islands
Game 2: Double Arabia, Double Arena, Metropolis
:arrow: Finale [BO5]
Civs: random civ/ looser picks civ for both / switch civs from game before / team random / team random
Double Highlands, Double Coastal, Double Arena, Double Arabia, Metropolis
:!: General Rules
1) If both teams cannot come to an agreement in scheduling their match, we will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both teams, to the best of our ability.
2) All games are played on HD.
3) The recorded games have to be sent directly after the end of the games to: [email protected]. It is the responsibility of the winning team to send the record.
4) The round is considered lost for a team as soon as either one of its players resigns.
:!: Game Rules
1) Restarts:
In a BO1 each Team is awarded one restart each.
In a BO3 each Team is awarded one restart each.
In a BO5 each Team is awarded one restart each.
A restart must be requested no later than 5:00 of game time. Games that are restarted must be included when sending me the recorded games of the match. When a game is restarted, the civilizations must be the same as in the previous attempt.
2) Bugged maps: If a map is bugged then a team may ask for a bugged RE before 7:00 minutes of in game time. Bugged maps are defined as; Any of your standard sheep , boar or deer not able to be eaten by vils, berries with 4 or less sides of berries free to be eaten, a main gold mine (the 7 tile gold) with 4 or less sides of gold free to mine, a main stone mine (the 5 stone mine) with 4 or less of stone free to mine. Secondary golds/stones or extra patches of deer/boar are not affected by this rule.
3) Disconnected games and out of sync: As we all know, HD likes to desync games. In case of disconnections, the game must be saved and restored. All the recorded files have to be send by email!
4) Once two teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the teams fails to arrive, the waiting team must take a screenshot showing the current time clearly visible (use a website for worldtime) with the Tournament Lobby Game Room and email it to me as fast as possible + contact me via the steam group asap!!
:!: Scheduling
:arrow: All the games must be scheduled and confirmed by both teams in this subforum! You have to inform the other team of the exact date and time of the arranged games.
:arrow: Deadlines: The time limit for each round is 1 week. Starting with the 10th of August with the round of 16!
:arrow: If any team fails to post in the scheduling forums before the time limit expires, the other team will be rewarded with an Admin Win. In case both teams fail to schedule in time, both teams are disqualified and the team that would have faced one of these teams in the next round receives an Admin Win.
:!: All the game settings provided in this post must be followed. Not following them may result in penalties and possibly disqualification.
:!: By participating you agree to the listed rules and settings!