User HowieDoodis has just found out about this in the April PUP.
Wonder what folks here think about this.
Is this a good idea?
Broken?
Doesn't change anything?
Wonder what folks here think about this.
Is this a good idea?
Broken?
Doesn't change anything?
I did some more testing, and it looks like Siege Towers will now drop off units up to 3-tiles behind a wall, which is why there's less obstruction occurring when it's unloading. Testing showed that this means that if an opponent builds:
- A wall and puts a house behind it, the Siege tower will still drop off units onto the other side of the house. It will drop off less units though, because there is less space for the unloaded units to be placed
- Two wall segments with a 1-tile gap between them, it will still drop off units behind the further wall segment if enough units try to use the Siege Tower. However, the initial units will be placed in the gap; meaning they might be stuck if there's no way out.
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