It's partially true. If the treb is firing a direct hit (15% of the time), then no walls can stop it. But if the treb is firing an inaccurate shot, this one can be intercepted and blocked by any other unit/building, like how repairing vils sometimes get hit instead of the treb.Wasn't there also an issue where trebs can't hit other trebs if there are walls in front of them? I might be wrong here, since I assume pro's would've used that given how important treb fights are.
I didn't go back to check explicitly, but I think it is. I remember not being able to hit Villagers repairing Mangonels even in AoC. (Looks like TriRem is confirming this, too.)Is this mechanic present in AoC, too?
In addition to what TriRem says about Trebs, Fire Ships have 0 Percent Accuracy. It looks like their fire can be "blocked" since it never hits the intended target but instead collides with the first unit in front of it.Wasn't there also an issue where trebs can't hit other trebs if there are walls in front of them? I might be wrong here, since I assume pro's would've used that given how important treb fights are.
Interesting, thanks for clarifying :DBut if the treb is firing an inaccurate shot, this one can be intercepted and blocked by any other unit/building, like how repairing vils sometimes get hit instead of the treb.
Eh? definetly not, this mechanic hasnt been changed.Back on voobly you could always hit the vill repairing the mangonel with your towers.
More like a wololokingods and AOC comparison, to see how old the change isSeems like it’s time for someone to open Voobly, test, record a YouTube video and then we can analyze and compare to AGE data
Fairly sure the change happened in WK. I remember trying to hit vills with towers on Voobly but it not working, when I previously thought that it worked; makes sense, since as dogao said it clearly works on the original AoC.More like a wololokingods and AOC comparison, to see how old the change is