What?
Terra Nova Duos is a 2v2 tournament for high level Age of Empires 2 players. Similar to Terra Nova from 2020, it comes with a very interesting format that will take both players and viewers around the world, exploring a vast variety of maps sure to keep things interesting!
In addition to this, the Duos Edition features a map contest for scripters of the community interested in having their maps featured in a highly competitive team tournament, and a chance of winning a portion of the map contest prize pool of $300. More details in the map contest section below.
The event will feature a prize pool of $4000 to boot, sponsored by TheMadCADer, with community contributions matched up to $1000. This makes for a potential total prize pool of a whooping $6000+. There is a guaranteed prize share for the top 12 teams, with the exact distribution detailed in the prize section below.
For whom?
There are no Elo restrictions for this tournament, so anyone is free to sign up. We will take the top 40 teams and give the 8 strongest teams* direct access to the main event, while the remaining 32 will play a single elimination qualifier series to define the 16 remaining teams.
*based on ladder and tournament ELO.
When?
The timeframe for the tournament spans as follows:
- Sign-ups and map submissions:
March 28th - April 10th.
- Qualifiers:
April 11th - April 17th.
- Group Stage (5 rounds):
April 18th - May 22nd.
- Playoffs:
May 23rd - June 12th.
*The time frame might be adjusted slightly to accommodate for concurrent events, and any changes will be properly notified via the pertinent platforms.
How?
Sign-ups are now open for teams! Join the tournament discord server, then register your team in the "sign-ups" channel. Remember to also assign yourself an appropriate role to unlock additional channels.
Map submissions are now open, as well. Check the map contest rules (also available in the Discord server) and begin creating. We're looking forward to see what you can bring to the tournament!
The tournament features 5 different map pools, to be played in different weeks each. The map pools feature the following maps:
- Africa: [included in Qualifier:] Gorge, Jungle Swamp, Marooned, Ounianga, [Added in Group Stage:] Badlands, Desert Bara, Contest Winner.
- Americas: [included in Qualifier:] Bermuda, Clearing, Painted Desert, Ushuaia, [Added in Group Stage:] Patagonia, Tenochtitlan, Contest Winner.
- Asia: [included in Qualifier:] Arena-ception, Huangshan, Shorelands, Umm al Samim, [Added in Group Stage:] Fissure, Takeshima, Contest Winner.
- Europe: [included in Qualifier:] Loch Ness, Ruins (Regicide), Sand Trap, Savonia, [Added in Group Stage:]Frozen Forest, Rivulet, Contest Winner.
- Oceania: [included in Qualifier:] Lagoon, Meltdown, Palm Valley, Te Fiti, [Added in Group Stage:] Hydroplains, Sumatra, Contest Winner
A map guide document will also be provided soon for everyone’s convenience.
- Africa: [included in Qualifier:] Gorge, Jungle Swamp, Marooned, Ounianga, [Added in Group Stage:] Badlands, Desert Bara, Contest Winner.
- Americas: [included in Qualifier:] Bermuda, Clearing, Painted Desert, Ushuaia, [Added in Group Stage:] Patagonia, Tenochtitlan, Contest Winner.
- Asia: [included in Qualifier:] Arena-ception, Huangshan, Shorelands, Umm al Samim, [Added in Group Stage:] Fissure, Takeshima, Contest Winner.
- Europe: [included in Qualifier:] Loch Ness, Ruins (Regicide), Sand Trap, Savonia, [Added in Group Stage:]Frozen Forest, Rivulet, Contest Winner.
- Oceania: [included in Qualifier:] Lagoon, Meltdown, Palm Valley, Te Fiti, [Added in Group Stage:] Hydroplains, Sumatra, Contest Winner
A map guide document will also be provided soon for everyone’s convenience.
Scripters may submit only one map per region, with a maximum of 5 map submissions per participant.
The jury members will individually evaluate each submission, and no point system will be used. Instead, the evaluation will be based on several factors (such as competitiveness, uniqueness, visual appeal, etc) that each judge will use to give a map an overall rating.
Submissions must consist of your own work, and down below are a few things to keep in mind:
- Originality. You may use pre-existing maps of your authorship, but custom work for the tournament may have higher chances of getting a higher rating.
- Uniqueness. We’re aiming to include a wide range of map types, representing different regions of the world. We would prefer maps that represent regions or locations that aren't already present in the map pool, as well as map types that are different than what we
currently have available.
- Visuals. A visually appealing map may have higher chances of getting a high rating if done right. Good use of terrain types for visual effect, as well as embellishments in general will be well accepted, as long as it doesn't get in the way.
- Xs scripting: While we value creativity, we require participants to not use xs scripting.
Maps may be updated any number of times before the deadline, with the most up-to-date version being used for evaluation.
At the end of the contest submission phase, 5 maps will be picked by the jury, with each winner banking $60.
*We reserve the right to make changes to the winning maps if needed.
The jury members will individually evaluate each submission, and no point system will be used. Instead, the evaluation will be based on several factors (such as competitiveness, uniqueness, visual appeal, etc) that each judge will use to give a map an overall rating.
Submissions must consist of your own work, and down below are a few things to keep in mind:
- Originality. You may use pre-existing maps of your authorship, but custom work for the tournament may have higher chances of getting a higher rating.
- Uniqueness. We’re aiming to include a wide range of map types, representing different regions of the world. We would prefer maps that represent regions or locations that aren't already present in the map pool, as well as map types that are different than what we
currently have available.
- Visuals. A visually appealing map may have higher chances of getting a high rating if done right. Good use of terrain types for visual effect, as well as embellishments in general will be well accepted, as long as it doesn't get in the way.
- Xs scripting: While we value creativity, we require participants to not use xs scripting.
Maps may be updated any number of times before the deadline, with the most up-to-date version being used for evaluation.
At the end of the contest submission phase, 5 maps will be picked by the jury, with each winner banking $60.
*We reserve the right to make changes to the winning maps if needed.
The current prize for players is $4000, and community contributions will be matched up to $1000, for a potential total prize of $6000. If you’re interested in contributing towards the prize pool, contact TheMadCADer on Discord (TheMadCADer#1431).
The prize distribution will be as follows:
1st - 30%
2nd - 20%
3rd - 10%
4th - 10%
5th - 5%
6th - 5%
7h - 5%
8th - 5%
9th to 12th - 2.5%
Community Donations:
$50-zloty
$100-Lord_Patito
The prize distribution will be as follows:
1st - 30%
2nd - 20%
3rd - 10%
4th - 10%
5th - 5%
6th - 5%
7h - 5%
8th - 5%
9th to 12th - 2.5%
Community Donations:
$50-zloty
$100-Lord_Patito
The tournament will be open for anyone to cover. We will provide a few requirements (command text, banner use) soon, as well as a few resources for those interested in covering the event.
Refer to the Rules and Settings Handbook thread to get access to the complete rules and settings.
Huehuecoyotl22 (Huehuecoyotl22#3717)
Lord Patito (weekdays only Lord patito#1970)
NovaAoE (NOVA#9058)
Lord Patito (weekdays only Lord patito#1970)
NovaAoE (NOVA#9058)