If you'd like to edit your existing Michi rms files, so AIs can see that it's Michi style, you just need to ensure that the second to last parameter of ai_info_map_type is set to 1. It's best to clone the file with a new name and then edit it to ensure the rms file transfer in the multiplayer lobby works. If ai_info_map_type isn't present, you can just add it. Example:
This would tell the AIs that the map is generally like Black Forest and Michi style.Code:<PLAYER_SETUP> random_placement ai_info_map_type BLACK_FOREST 0 1 0
Documentation is in the RM Reference section here:
http://userpatch.aiscripters.net/reference.html
we are getting wiser by the day :ugeek:
have you got a chance to take a look at that bug game?