For more than 20 years the imbalanced broken Eagles food cost remain the same with no chnages with a broken cheap cost that it is only 20F, 50G. It is really weird how a unit like Eagles have a laughable 20F cost for a long time making the fair play not available and gives a HUGE advantages for the meso player. Eagles is that unit who have like 4 roles at once, they are knights, they are light cavs, they are tanks to arrows and they have resistence against monks and kill siege super fast and they are so so so cheap dirt and they don't have trash counters.
The cheap dirt broken food cost gives unfair advantages the mesos players. Once you hit castle for example you can super easy start flooding them from like 4 or even 5 barracks and your eco will be fine becasue their laughable food cost is only 20 and the total is just 70.
To bring the fair play and to reduce this huge unfair advantage for the meso player and to bring the better balance, imo the cheap dirt Eagles food cost should go up directly to 30F without any compensation (it still cheap), or 35F, 45G (still so cheap). It was a failed cost to give this unit this cost from the beginning which makes the balance way worse.
So I just wanted to discuss this with you and ask you what do you think about Eagles cost?
The cheap dirt broken food cost gives unfair advantages the mesos players. Once you hit castle for example you can super easy start flooding them from like 4 or even 5 barracks and your eco will be fine becasue their laughable food cost is only 20 and the total is just 70.
To bring the fair play and to reduce this huge unfair advantage for the meso player and to bring the better balance, imo the cheap dirt Eagles food cost should go up directly to 30F without any compensation (it still cheap), or 35F, 45G (still so cheap). It was a failed cost to give this unit this cost from the beginning which makes the balance way worse.
So I just wanted to discuss this with you and ask you what do you think about Eagles cost?