Originally posted by _mArKs_ on AoCGroup.
Instructions for installing the maps:
To use the maps, copy .rms file(s) to your "C:\Program Files\Microsoft Games\Age of Empires II\Random" folder. They should appear under "Custom Maps" on the game screen.
DOWNLOAD: » "UltraRandom_v3 (nb).zip" (1.26 MB)
» check UltraRandom v4 maps here
» check UltraRandom v5 maps here
Set Content Maps:
27 types of maps (see screenshots / reviews of each below.)
References:
+ Means that the map appears more often than others
- Means that the map aperece less often.
0 means regular appearance of the map.
1 - Anatolia (0):
Similar to Scandinavia
Many people do not like the traditional Scandinavia map due to staining
around the initial base (ice, etc). In this new version maintains the
distribution of land and water resources have been changed to "normal."
2 - Artificial (-):
New map. Players start on a piece of land surrounded by a ring of
water, at first easy to defend, anyway should not be saving resources which
required to leave the starting position sooner or later.
3 - BlackForest (-):
Similar to Black Forest (BF)
Many players dislike the way the Black Forest is played today. What
many want is to play games where you fight in the Castle Age but
while still protected from a possible Flush, so this map has the
features that allow easy defense against Flush yet still difficult
to completely wall off later.
4 - Clearing (+):
An open map which has abundant forests.
5 - Continent (+):
Similar to Es @ Continent
The traditional version of this map has no gold or stone in the center of the map so
has been corrected so that it previously.
6 - Desert (+):
Similar to Gold Rush
Inspired by Gold Rush, but a little different.
7 - Disc (0):
Similar to Paradise Island
A good map, quite uniform.
8 - FairRivers (-):
Similar to Rivers
Similar to the original version, except that the rivers are totally balanced.
9 - GhostSwamp (-):
Similar to Ghost Lake
Similar to Phantom Lake, there is no problem seeing the drives.
10 - GreatLake (0):
New map, pretty interesting.
11 - GreenArabia (0):
Similar to Green Custom Arabia.
12 - Highland (0):
Similar to Highland.
There may be an island in the middle of the map.
13 - Homeland (-):
Similar to custom Michi.
More attractive version, roads have been added on the map.
14 - Islands (+):
Similar to Islands
The bonuses are located on a much more just on the map has been added
a little more gold in the initial positions to avoid the shortage of gold in early
as usually happens in traditional islands.
15 - Lakes (0):
Random map with lakes, but not disproportionate to the initial balance.
16 - Landmass (+):
Similar to Costa
It sometimes happens that no water near the starting position, which has been corrected.
17 - Migration (-):
Similar to migration.
It starts with standard amount of food, the size of the main island differs
depending on the game, sometimes the initial islands are connected to the mainland.
18 - Mongolia (-):
Similar to Mongolia
19 - Oasis (+):
Similar to Oasis
The rare opportunity to have free access to the central fishing has been completely eliminated.
20 - Ontario (-):
New map. The same name was randomly pick.
21 - Pizza (-):
Similar to Highland
Rivers and mix between traditional Highland.
22 - Sea (+):
Similar to Mediterranean / Baltic
Map can have bonus in some places.
23 - TeamIslands (+):
Similar to Team Islands.
The map can be connectors between the 2 islands.
24 - VanishedLake (+):
New map, quite attractive.
25 - Waterhole (-):
Similar to Mediterranean
The water is always at the center of the map and in small quantities.
Initial positions will never be near the tips to balance the
fair access to water.
26 - Woodland (-):
Similar to Oasis of AOM
Map varieties of strategies to be used.
27 - Zero (-):
New map. A ring protects water resources bonus center island.
New Map Pack for AOEII: TC!
For Orca: (Nick de zone: ZwerGOrca)
Translated by AocGroup from the original post bskzone.com
... "A couple of months ago I started to think that might be fun to play something
different, I always liked the random maps. So random
Blind or Es @ Unknown could be my first election map. But these maps have
Some problems affecting the majority of the players recently initiated Zone.
While there are maps that actually discourage beginners in the "random
Blind "(examples: Migration - Scandinavia - Marsh) @ Unknown It tends to produce
VERY unfair maps (like fishing for a single computer ..) very soon.
In addition to these points is how the idea of doing a set of maps themselves.
For Orca: (Nick de zone: ZwerGOrca)
Translated by AocGroup from the original post bskzone.com
... "A couple of months ago I started to think that might be fun to play something
different, I always liked the random maps. So random
Blind or Es @ Unknown could be my first election map. But these maps have
Some problems affecting the majority of the players recently initiated Zone.
While there are maps that actually discourage beginners in the "random
Blind "(examples: Migration - Scandinavia - Marsh) @ Unknown It tends to produce
VERY unfair maps (like fishing for a single computer ..) very soon.
In addition to these points is how the idea of doing a set of maps themselves.
Instructions for installing the maps:
To use the maps, copy .rms file(s) to your "C:\Program Files\Microsoft Games\Age of Empires II\Random" folder. They should appear under "Custom Maps" on the game screen.
DOWNLOAD: » "UltraRandom_v3 (nb).zip" (1.26 MB)
» check UltraRandom v4 maps here
» check UltraRandom v5 maps here
Set Content Maps:
27 types of maps (see screenshots / reviews of each below.)
References:
+ Means that the map appears more often than others
- Means that the map aperece less often.
0 means regular appearance of the map.
1 - Anatolia (0):
Similar to Scandinavia
Many people do not like the traditional Scandinavia map due to staining
around the initial base (ice, etc). In this new version maintains the
distribution of land and water resources have been changed to "normal."
2 - Artificial (-):
New map. Players start on a piece of land surrounded by a ring of
water, at first easy to defend, anyway should not be saving resources which
required to leave the starting position sooner or later.
3 - BlackForest (-):
Similar to Black Forest (BF)
Many players dislike the way the Black Forest is played today. What
many want is to play games where you fight in the Castle Age but
while still protected from a possible Flush, so this map has the
features that allow easy defense against Flush yet still difficult
to completely wall off later.
4 - Clearing (+):
An open map which has abundant forests.
5 - Continent (+):
Similar to Es @ Continent
The traditional version of this map has no gold or stone in the center of the map so
has been corrected so that it previously.
6 - Desert (+):
Similar to Gold Rush
Inspired by Gold Rush, but a little different.
7 - Disc (0):
Similar to Paradise Island
A good map, quite uniform.
8 - FairRivers (-):
Similar to Rivers
Similar to the original version, except that the rivers are totally balanced.
9 - GhostSwamp (-):
Similar to Ghost Lake
Similar to Phantom Lake, there is no problem seeing the drives.
10 - GreatLake (0):
New map, pretty interesting.
11 - GreenArabia (0):
Similar to Green Custom Arabia.
12 - Highland (0):
Similar to Highland.
There may be an island in the middle of the map.
13 - Homeland (-):
Similar to custom Michi.
More attractive version, roads have been added on the map.
14 - Islands (+):
Similar to Islands
The bonuses are located on a much more just on the map has been added
a little more gold in the initial positions to avoid the shortage of gold in early
as usually happens in traditional islands.
15 - Lakes (0):
Random map with lakes, but not disproportionate to the initial balance.
16 - Landmass (+):
Similar to Costa
It sometimes happens that no water near the starting position, which has been corrected.
17 - Migration (-):
Similar to migration.
It starts with standard amount of food, the size of the main island differs
depending on the game, sometimes the initial islands are connected to the mainland.
18 - Mongolia (-):
Similar to Mongolia
19 - Oasis (+):
Similar to Oasis
The rare opportunity to have free access to the central fishing has been completely eliminated.
20 - Ontario (-):
New map. The same name was randomly pick.
21 - Pizza (-):
Similar to Highland
Rivers and mix between traditional Highland.
22 - Sea (+):
Similar to Mediterranean / Baltic
Map can have bonus in some places.
23 - TeamIslands (+):
Similar to Team Islands.
The map can be connectors between the 2 islands.
24 - VanishedLake (+):
New map, quite attractive.
25 - Waterhole (-):
Similar to Mediterranean
The water is always at the center of the map and in small quantities.
Initial positions will never be near the tips to balance the
fair access to water.
26 - Woodland (-):
Similar to Oasis of AOM
Map varieties of strategies to be used.
27 - Zero (-):
New map. A ring protects water resources bonus center island.