Hi, i like to toy around with numbers... so this is what I've been doing.
I made a scenario were champions fight against a series of units and buildings. I have put a timer trigger on each fight so i was able to see exactly how long it took to kill their target. Because the enemy stance was ally to him, there was no damage to the unit itself. It was pure to measure the units attacking power.
I runned it 18 times, with each Civilisation.
Then I put all the time values in a spreadsheet and did some math.
I also made a scenario to test the armour of the champions. I put a total of 50 swordsman in 5 groups together with an enemy Paladin, Elite Samurai, Elite Teutonic Knight, a Castle, and a group of 7 different range units. For 60 seconds these were set loose on the 50 champions, then a timer trigger deleted all the attacking enemy units. Then i counted the damage done, precise to each hitpoint. This values i also added to the spreadsheet.
Then i made a scenario to test the units speed. This values i added too.
Last i added the hitpoints of the champions, which are known values.
These 4 numbers i combined into one value which i call the Attack Quotient.
It is not an absolute value but it expresses how good one Civ's Champion is compared to the average Champion. A value of 100 means average, above is better, below is worse.
I made a nice report of all of this which i offer you all to download.
And here it is!
DOWNLOAD PDF: https://www.dropbox.com/s/jsy87eu1wtf9rmf/Champions Benchmarking.pdf
[Version 2.0 : redone the test setup and run multiple rounds. Randomness taken out of the data.]
CLICK TO ENLARGE >>> https://www.dropbox.com/s/mf4rc6sy3e2e72e/Champions Benchmarking Testdata.jpg
CLICK TO ENLARGE >>> https://www.dropbox.com/s/c55d7zy07xdbqjf/Champions Benchmarking Results.jpg
(see an earlier thread about a similar subject, but different http://www.aoczone.net/viewtopic.php?f=186&t=29865&start=20#p228006 )
BRAINLESS
I made a scenario were champions fight against a series of units and buildings. I have put a timer trigger on each fight so i was able to see exactly how long it took to kill their target. Because the enemy stance was ally to him, there was no damage to the unit itself. It was pure to measure the units attacking power.
I runned it 18 times, with each Civilisation.
Then I put all the time values in a spreadsheet and did some math.
I also made a scenario to test the armour of the champions. I put a total of 50 swordsman in 5 groups together with an enemy Paladin, Elite Samurai, Elite Teutonic Knight, a Castle, and a group of 7 different range units. For 60 seconds these were set loose on the 50 champions, then a timer trigger deleted all the attacking enemy units. Then i counted the damage done, precise to each hitpoint. This values i also added to the spreadsheet.
Then i made a scenario to test the units speed. This values i added too.
Last i added the hitpoints of the champions, which are known values.
These 4 numbers i combined into one value which i call the Attack Quotient.
It is not an absolute value but it expresses how good one Civ's Champion is compared to the average Champion. A value of 100 means average, above is better, below is worse.
I made a nice report of all of this which i offer you all to download.
And here it is!
DOWNLOAD PDF: https://www.dropbox.com/s/jsy87eu1wtf9rmf/Champions Benchmarking.pdf
[Version 2.0 : redone the test setup and run multiple rounds. Randomness taken out of the data.]
CLICK TO ENLARGE >>> https://www.dropbox.com/s/mf4rc6sy3e2e72e/Champions Benchmarking Testdata.jpg
CLICK TO ENLARGE >>> https://www.dropbox.com/s/c55d7zy07xdbqjf/Champions Benchmarking Results.jpg
(see an earlier thread about a similar subject, but different http://www.aoczone.net/viewtopic.php?f=186&t=29865&start=20#p228006 )
BRAINLESS