Wallhalla - a new closed map tournament that I'm hosting along with enmipho is going to be revealed soon.
The tournament is entirely community sponsored and at the moment we have collected 3890$ but our goal is to reach 5000$ before we officially announce it, and that's where you can help!
Tatoh and Vinchester will play a 5 games showmatch on Tuesday(28/6) at 14:00 GMT with some of the new/less known maps that are going to be used in this tournament and if you wish to support the tournament you can do it by joining the stream and donating there or using my paypal: https://streamlabs.com/jonslow_/tip or by dming me. All donations up until and during the showmatch will go to the prize pool.
Prize pool for the showmatch: 100$ (20$ per win)
Maps:
Fortified Clearing – A twist on an Arena start: in Fortified Clearing players start with stone walls facing an open clearing. However, the back of the map is open and players will have to guard against aggression from the outer terrain AND the inner circle. Tiny hills in the middle also make players pay even closer attention to their battles
Territorial Arena – Territorial Arena offers a twist on the regular version of the map. Players start with palisade walls on a map that is filled with huntable and fishable food resources and hills. Players willing to venture outside their base could be rewarded with plenty of extra resources. There are no boars inside the bases.
ZeWall – Players are surrounded by woods and separated by a single neutral stone wall that they must destroy or jump over with siege towers to attack their enemy. Good scouting is crucial, as players cannot see if and where the wall might be breached.
Jungle Rumble – A new map, Jungle Rumble combines ideas from Gold Rush and Bara maps for a unique twist. Players spawn with stone walls inside the main woods with plentiful gold in the middle to fight over. However, they also start with three villagers on the outside near food resources. These villagers could allow economic expansion or let players attack the opponent from many angles if kept alive!
Dzong – The second new map, Dzong has players start with two shrines in their base, which can be used to create Priests (nerfed monks with lower range and vision). Players must first chop towards these shrines to free the priests before they can be released! The neutral golds and stones are located in two deep trenches. The relics can be retrieved from the 5 statues and stupa by right clicking on them with the monk as usual.
The tournament is entirely community sponsored and at the moment we have collected 3890$ but our goal is to reach 5000$ before we officially announce it, and that's where you can help!
Tatoh and Vinchester will play a 5 games showmatch on Tuesday(28/6) at 14:00 GMT with some of the new/less known maps that are going to be used in this tournament and if you wish to support the tournament you can do it by joining the stream and donating there or using my paypal: https://streamlabs.com/jonslow_/tip or by dming me. All donations up until and during the showmatch will go to the prize pool.
Prize pool for the showmatch: 100$ (20$ per win)
Maps:
Fortified Clearing – A twist on an Arena start: in Fortified Clearing players start with stone walls facing an open clearing. However, the back of the map is open and players will have to guard against aggression from the outer terrain AND the inner circle. Tiny hills in the middle also make players pay even closer attention to their battles
Territorial Arena – Territorial Arena offers a twist on the regular version of the map. Players start with palisade walls on a map that is filled with huntable and fishable food resources and hills. Players willing to venture outside their base could be rewarded with plenty of extra resources. There are no boars inside the bases.
ZeWall – Players are surrounded by woods and separated by a single neutral stone wall that they must destroy or jump over with siege towers to attack their enemy. Good scouting is crucial, as players cannot see if and where the wall might be breached.
Jungle Rumble – A new map, Jungle Rumble combines ideas from Gold Rush and Bara maps for a unique twist. Players spawn with stone walls inside the main woods with plentiful gold in the middle to fight over. However, they also start with three villagers on the outside near food resources. These villagers could allow economic expansion or let players attack the opponent from many angles if kept alive!
Dzong – The second new map, Dzong has players start with two shrines in their base, which can be used to create Priests (nerfed monks with lower range and vision). Players must first chop towards these shrines to free the priests before they can be released! The neutral golds and stones are located in two deep trenches. The relics can be retrieved from the 5 statues and stupa by right clicking on them with the monk as usual.
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